Blackout Games Wiki
Blackout Games Wiki


Skill Training Regimes[]

When you want to train a player’s skills you must place them into a training regime. A training regime will last for a number of days, based upon the tech invested in regime length, and each day will have a training session attached to it. There are a wide variety of training sessions that can be used, but which ones your club has access to will depend on the tech invested in Training Session specialisations.

Every session type trains a different set of skills (see below for the types and skills they train) at different advancement rates. A session will supply a number of skill points to a skill and skills increase levels if they accumulate enough skill points. The amount of skill points gained is based upon a percentage of the club’s CPL.

Training Session Types[]

Your club starts with five general session types: a Goalkeeper session, a Defence session, a Midfielder session, an Attack session, and a Flank session (wide players). To acquire other types of sessions you must buy them off the Training building tech tree with your tech points.

There are then 16 different drill sessions that can be purchsed off the tech tree, each covering specific areas. There are also a large number of Specialist training sessions that can be gained from tech, so long as the necessary drill has previously been chosen.

General Sessions[]

  • Group 1 = 7% CPL
Session Name Skills Trained


Attack Session

Skills: Finishing, Heading, Long Shots, Off the Ball, Passing, Technique


Defence Session

Skills: Heading, Jumping, Marking, Positioning, Tackling, Passing
Midfield Session Skills: Passing, Off the Ball, Positioning, Tackling, Technique, Long Shots
Flank Session Skills: Crossing, Dribbling, Off the Ball, Positioning, Passing, Technique
Goalkeeper Session Skills: Catch, Communication, Distribution, Jump, Placement, Shot Stopping

Drill Sessions[]

  • Group 1 = 15% CPL
  • Group 2 = 10% CPL
Session Name Skills Trained
Defensive Cohesion Drill Group 1: Positioning, Marking

Group 2: Tackling, Passing

Midfield Cohesion Drill Group 1: Off the Ball, Positioning

Group 2: Tackling, Passing


Attacking Cohesion Drill

Group 1: Off the Ball, Passing

Group 2: Technique, Finishing


Defensive Aerial Drill

Group 1: Jumping, Marking

Group 2: Heading, Positioning


Attacking Aerial Drill

Group 1: Jumping, Heading

Group 2: Off the Ball, Crossing


Midfield Attacking Drill

Group 1: Off the Ball, Passing

Group 2: Long Shots, Dribbling


Midfield Defending Drill

Group 1: Postioning, Tackling

Group 2: Marking, Jumping

Ball Control Drill Group 1: Technique, Dribbling

Group 2: Passing, Finishing

Ball Winning Drill Group 1: Tackling, Marking

Group 2: Positioning, Jumping

Crossing Drill Group 1: Crossing, Technique

Group 2: Off the Ball, Jumping

Shooting Drill Group 1: Finishing, Long Shots

Group 2: Dribbling, Technique

Goalkeeper Defence Drill Group 1: Shot Stopping, Placement

Group 2: Catch, Jump

Goalkeeper Command Drill Group 1: Communication, Placement

Group 2: Tackling, Passing

Goalkeeper Distribution Drill Group 1: Distribution, Communication

Group 2: Passing, Technique

Specialist Sessions[]

  • Group 1 = 35% CPL
  • Group 2 = 25% CPL
Session Name Skills Trained
Crossing

Requires: Crossing Drill

Group 1: Crossing

Group 2: Technique

Dribbling

Requires: Ball Control Drill

Group 1: Dribbling

Group 2: Technique

Finishing

Requires: Shooting Drill

Group 1: Finishing

Group 2: Long Shots

Heading

Requires: Attacking Aerial Drill

Group 1: Heading

Group 2: Jumping

Jumping

Requires: Defensive Aerial Drill

Group 1: Jumping

Group 2: Heading

Long Shots

Requires: Shooting Drill

Group 1: Long Shots

Group 2: Technique

Marking

Requires: Ball Winning Drill

or

Defensive Cohesion Drill

Group 1: Marking

Group 2: Positioning

Off The Ball

Requires: Attacking Cohesion Drill

or

Midfield Attacking Drill

Group 1: Off the Ball

Group 2: Positioning

Passing

Requires: Midfield Attacking Drill

or

Attacking Cohesion Drill

Group 1: Passing

Group 2: Technique

Positioning

Requires: Defensive Cohesion Drill

or

Midfield Cohesion Drill

or

Midfield Defendinbg Drill

Group 1: Positioning

Group 2: Marking

Tackling

Requires: Ball Winning Drill

or

Midfield Defending Drill

Group 1: Tackling

Group 2: Marking

Technique

Requires: Ball Control Drill

or

Crossing Drill

Group 1: Technique

Group 2: Passing

Catch

Requires: Aerial Drill

Group 1: Catch

Group 2: Jump

Communication

Requires: Command Drill

Group 1: Communication

Group 2: Distribution

Shot Stopping

Requires Goal Defence Drill

Group 1: Shot Stopping

Group 2: Placement

Distribution

Requires: Command Drill

Group 1: Distribution

Group 2: Communication

Placement

Requires: Goal Defencce Drill

or

Command Drill

Group 1: Placement

Group 2: Communication