Health[]
A player’s Health is measured as a percentage, with 100% being fully healthy. When a player picks up an injury their Health will get reduced. When injured the player will automatically be put into an injury treatment room and will start to recover their Health naturally. This Health recovery can be accelerated by playing Health cards into the Treatment room the player is in. When a player’s Health falls below 40% then you cannot pick the player in a match day squad. See Health & Injuries for more information.
If a player's Health percentage drops then their skills and attributes will drop by the same percentage. This is not shown on their player info screen, which shows their skills and attribute levels as if they had 100% health.
Form[]
A player’s form can go up and down as the season progresses. Form is checked after certain periods of time, based upon the player's current form level. When checked the form can change to another form level.
When form changes it will stay at the new level for a random number of days, based upon the new form level. Once that time is up form will reset to a new level:
Form Level | Day to Reset |
---|---|
1 or 5 | 3 to 7 days |
2 or 4 | 5 to 10 days |
3 | 5 to 21 days |
Psychology Form Cards: If you play a psychology card that boosts a player's form, then there is a minimum of 7 days before a reset can occur.
Form has a rating from one (the worst) to five (the best), with three being the average. If a player has a form above three then their skills and attributes will be boosted, with form 5 providing a larger boost than form 4. Conversely if form is below three, then their skills and attributes will be reduced with form 1 reducing them by more than form 2.
Form only adjusts player skills and attributes in the match engine. The effects of form do not show up on the player info screen. Form acts as a % boost or reduction to the skills and attributes of the player (with form level 3 being the average, which supplies no boost or reduction). This means that form will have a bigger impact the higher a player's skills and attributes are.
So, form can have a sizeable impact on a player's skills and attributes in a match, so should be a factor you consider when selecting your team.
Form can be raised by playing a Form Psychology cards. Playing a Form card resets the clock for the next form check.
Match Experience[]
Match experience is gained through playing competitive matches. Experience will enable a player to perform slightly better when playing. It will take a lot of competitive matches for a player to gain the full impact of experience, as the growth of experience is slow. The actual impact of experience is hard to judge for a manager, so the actual formula of the system is buried in the match engine itself and you will not see its impact on player info screens and such like. At the moment the only way of judging the potential experience of a player is to look at how many competitive matches they have played, found under their stats tab.
The difference between match experience and composure is that match experience applies to all areas of the match engine, whereas composure is only triggered in certain situations and with certain actions.
A player will gain seperate match experience in the various positions types. These position types are Goalkeeper, Fullback, Centre Back, Wide Midfield, Centre Midfield, Wing, and Striker. Which positional experience level the player will use in the match depends on what role they are given, as each role is tied to a specific position type.
If the player has a seperate position type in the attack formation then the defence formation (e.g. in attack the player is a winger, but in defence the player drops back and acts as a wide midfielder), then any match experience gains during a match are split between winger and wide midfielder.
For example, a player may have a match experience level of 'Veteran' as a Winger, but only 'Green' experience level as a Centre Back. If they are given any type of winger role, then they will benefit from their 'Veteran' winger match experience level. However, if you gave the player any type of centre back role then they would be using their 'Green' match experience level.
It is possible for a player to have one position in the attack formation and another in the defence formation. If this is the case, they use the match experience level of their position in the attack formation when the team is attacking, and their match experience level of their position in the defence formation when their team is defending.
For example, suppose the 'veteran' experienced winger mentioned above dropped back when the team was defending into a wide midfield, and so in the defence formation had a wide midfielder role. In attack the player would use their 'veteran' match experience (they are playing as a winger when the team is attacking), but in defence would use whatever their match experience level was for a wide midfielder (they are playing as a wide midfielder when defending).