Common and Foil Cards[]
Until season 2024.1 (18 Dec 2023) these were the only cards in the game. They represent the basic card categories. Each category contains cards of different levels, which also defines how much the card costs, e.g card energy. (See Card System#Card Types)
Each of these categories have a special foil category (previously called epic) which act like a level 5 or higher card, but only have a low energy cost (usually 1).
Common and foil cards are fully described in Cards System.
Uncommon[]
How to get these cards:
- Low chance to appear in match rewards bags, bought decks, the daily tasks reward, and daily card decks for all users
Card | Energy Cost | Where to play | Description |
---|---|---|---|
Card Energy | 0 | Club | +5 Card Energy (Today only) |
Instant heal | 5 | Player | Fully heal a player |
Personalised Trainer | 5 | Player | Train and age a player by 3 days |
Injury Immunity | 5 | Player | Injury protection for 3 days |
Top Form | 5 | Player | 7 days locked at top form |
Rare[]
How to get these cards:
- Lower chance to appear in match rewards bags, bought decks, or the daily tasks reward for all users
- Lower chance to appear in grounds daily decks for premium users
Card | Energy Cost | Where to play | Description |
---|---|---|---|
Card Energy | 0 | Club | +15 Card Energy (Today only) |
Personalised Trainer | 5 | Player | Train and age a player by 7 days |
Contract Closer | 5 | Player | Sign contract for free with +2 weeks contract length |
Top Form | 5 | Player | 14 days locked at top form |
Injury Immunity | 5 | Player | Injury protection for 1 week |
Academy Fast Track | 5 | Academy | 2 days player academy development |
Epic[]
How to get these cards:
- Very low chance to appear in match rewards bags or bought decks for all users
- Very low chance to appear in grounds daily decks for premium users
Card | Energy Cost | Where to play | Description |
---|---|---|---|
Card Energy | 0 | Club | +30 Card Energy (Today only) |
Instant construct | 5 | Grounds | Instantly complete any construction |
Personalised Trainer | 5 | Player | Train and age a player by 14 days |
Top Form | 5 | Player | 1 season locked at top form |
Injury Immunity | 5 | Player | Injury protection for 2 weeks |
Experience Bump | 5 | Player | Increase on-field experience to next tier |
Contract Closer | 5 | Player | Sign contract for free with +4 weeks contract length |
Academy Fast Track | 5 | Academy | 4 days player academy development |
Legendary[]
How to get these cards:
- Extremely low chance to appear in match rewards bags or bought decks for all users
- Extremely low chance to appear in grounds daily decks for premium users
Card | Energy Cost | Where to play | Description |
---|---|---|---|
Personalised Trainer | 5 | Player | Train and age a player by 1 season |
Instant Heal Squad | 5 | Club | 100% health for entire squad |
Academy Fast Track | 5 | Academy | 7 days player academy development |
Jonny | 7 | Player | Won't miss a drop-goal in next match |
Lomu | 7 | Player | Guaranteed try whenever gets ball within opponent half in next match. WNG, CTR, FB only |
Pocock | 7 | Player | Guaranteed turnover at every ruck in next match |
Smit | 7 | Player | Win all lineouts in next match. HKR only. |
Willie John | 7 | Player | Win all scrums in next match. HKR only. |
Legendary Player Match Card Consumption[]
The legendary player match cards (Jonny, Lomu, Pocock, Smit, and WJ) will remain in the slot and are only consumed when:
- it is a competitive match (not including union matches or ladder matches played as challengee)
- the player starts the match, and is in a valid position (where positions are specified)
- the card effect is used at least once
If a card is not consumed, it remains in the player's card slot and will be eligible for consumption in the next match where these criteria are met.
Legendary Player Match Card Conflicts[]
If both side's Hooker's have a Smit or Willie John card, they will always win their own lineouts or scrums.
Personal Trainer Cards Behaviour[]
Training is run using the positional session for the player's current best position. For each day simulated, foil cards with synergy bonuses are played into all slots by picking random skills from the session as the focus for each card.
The exact numbers are stored as a report, but not displayed anywhere in-game yet. However you can view the player history to see any level pops and ageing.
Academy Fast Track Cards Behaviour[]
A foil level card with synergy bonus is applied for each day simulated.