BUILDINGS
There are eight buildings that make up the infrastructure of your club: The Stadium Building, the Club Office, the Training Facility, the Youth Academy, the Medical Facility, the Psychology building, the Broadcast building, and the Hotel. Each building can be upgraded and as each is upgraded new tech options become available to invest in. Each building can be upgraded, but a club’s level (CL) determines the maximum a building can be upgraded to at any moment in time:
- CL 1-6 = Upgrade Cap Level 8
- CL 7-12 = Upgrade Cap Level 10
- CL 13-18 = Upgrade Cap Level 12
- CL 19-24 = Upgrade Cap Level 14
- CL 25+ = Upgrade Cap Level 20
Note: The Broadcast building upgrade system is different - see Broadcast building below for details.
Upgrading a Building
It costs money to upgrade a building, the amount going up the more you upgrade the building. Each upgrade also takes time to complete and you can only upgrade one building at a time. You can speed up the construction time by spending tokens.
Benefits of Upgrading
When you upgrade a building you receive some automatic benefits like some tokens or a free collectable card or something of that ilk, but these are just an added extra. The real benefit from upgrading a building is that it gives you tech points that you can then invest in tech upgrades available in that building’s tech tree. You receive one tech point for the first six levels of a building’s upgrade, and then two tech points per upgrade level thereafter. You will never earn enough tech points to purchase all the tech available, so you will have to choose which to invest in carefully.
Cancelling an Upgrade
If you want to cancel an ongoing upgrade you are free to do so. When cancelled you 90% of the cost off the upgrade is returned.
BUILDING DESCRIPTIONS
Stadium
The Stadium not only encompasses where your club plays its rugby and its environs, but it is also the tactical hub of your club. Upgrading this building will not only increase the capacity of your stadium and create plots where you can build your stadium amenities, but will also allow you to access more and more Tactics cards which you can then play to improve the team’s performance, through investing in energy tech. Upgrading the Stadium will also open up tech options that will allow you to play multiple Tactical cards in matches, by increasing the amount of card slots available for playing your Tactic cards into, thus furthering your club’s tactical know-how and ability to win matches.
Building Tech Available: Energy, Tactic slots, Amenity Plots, Foil Tactic decks.
Club Office
The Club Office is your club’s financial heart. As you upgrade this building you will have the opportunity to invest in technology that will increase your club’s financial firepower, increasing the seasonal budget that the club’s board of directors will hand out and/or increasing the amount of unspent money at the end of the season the board will allow you to carry-over and add on to the next season’s budget. In addition, upgrading this building will allow you to invest in tech that will supply you with Contract cards enabling you to drive hard contract bargains with your club’s top players.
Building Tech Available: Energy, Budget Boost, Budget Carry-Over, Foil Contract Decks, Maximum Home Grown Stars, Maximum Squad Size
Training Facility
The Training building is a vital part of a successful club, as it provides the means for your players to reach their full potential. Upgrading the Training facility allows you to invest in a number of technologies that develop the quality of your training. You can increase the amount of training regimes you can run at one time, increase the length of these regimes, and develop specialist coaching that will boost the efficiency of this training. In addition, you can invest in tech that will provide Training cards as well as tech that can increase the available slots for playing these cards into. The Training building has more tech options than any other building, and so you will be faced with some difficult decisions as to which tech to purchase and which to leave, hopefully for later.
Building Tech Available: Energy, Slots, Regimes, Regime Length, Specialist training sessions, Foil Training card decks.
Academy
If the Training facility allows your players to reach their full potential, it is the Youth Academy that sets what that potential might be. While the Academy tech will enable you to produce better graduates with higher starting attributes and skills, it is the potential that these starting skills promise that is key in the long run - after all, a player's starting skill level at 18 determines the maximum the skill can eventually reach with the right training, and so the higher they are when the player graduates from the Academy, the greater the potential the player has in his career (maximum skill level possible is +40 levels over the starting skill level at 18 years of age). When you upgrade the Academy you have a variety of tech that you can invest in to improve how your Academy functions, from better skill coaching, and better physical attribute training coaching, to improved scouting assignments, as well as Energy tech increasing the quality of Academy cards you receive and play, as well as access to decks of Foil Academy cards.
Building Tech Available: Energy, Skill Coaching, Physical Coaching, Scouting Assignments, Foil Academy card decks.
Medical Facility
Running a rugby club will inevitably result in your players getting injured from time to time. The Medical facility will help you mitigate the chances of such injuries occurring (through Med-kit tech), as well as speeding up the recovery time when the players do succumb to such injuries (through Health cards and slot tech to increase the number of cards you can play). In addition, the Medical facility also allows you to put players onto nutrition plans which will help them fine-tune their weight to a target weight you decide is best for them.
Building Tech Available: Energy, Slots, Nutrition Plans, Weight Cards, Foil Health card decks.
Hotel
While at first a Hotel might seem like an odd building to be part of your club’s infrastructure, the Hotel covers those aspects of the club that are to do with the hiring of outside specialists, as well as other financial and sponsorship sources of income that are not covered by your Office building or your main sponsorship. The Hotel is just a way of putting this all together under one roof, so to speak. When you upgrade your Hotel you can improve various aspects of it, from VIP Suites and Spa rooms (that simulate the hiring of outside specialists, that in game terms create chances of supplying Foil cards), to Hotel Rooms (revenue streams) and Conference Rooms (which can supply extra daily tokens). All of the above are separate tech that you can invest in. Through Energy tech the Hotel will also provide daily wild cards – wild cards can be cards that are produced in any of the other buildings i.e. Tactic cards, Contract cards, Training cards, Improvement cards, and Health cards. These wild cards will increase your card playing options on a daily basis.
Building Tech Available: Energy, VIP Suites, VIP Spa Rooms, Hotel Rooms, Conference Rooms.
Psychology Building
The psychology building is where you take care of the mental health of your players to try and help them perform better. This building allows you to gain access to the four types of psychology cards in the game. First there are Form cards, which boost a player's form, and this covers various visualization techniques that your club's sport psychologists teach to enable your players to play at their peak efficiency more often. Next their are Leadership cards that covers sending your players on Leadership course to raise both their current and maximum Leadership levels. Then their are Composure cards, where your players are taught techniques to stay focused on the moment and put aside the pressures of the moment, which increases both the current level and maximum level a player's composure can reach. Lastly, there are Aggression cards that allow you players to either minimize or maximize their inherent aggression for better results on the pitch.
Building Tech Available: Form Cards, Leadership Cards, Composure Cards, Aggression Cards
Broadcast Building
The Broadcast building allows you to gain rewards through watching video adverts. Rewards can include tokens, club cash, and cards, even Foil ones. To claim the rewards you must watch a number of videos based upon 'Ad Views Per Reward' tech you invest in, with a maximum amount of daily rewards based upon 'Max Rewards per Day' tech investment. Raising the level of the Broadcast building works in a different way to all the other club buildings. It does not require construction or club cash to purchase upgrades. Instead it upgrades automatically when you have watched enough videos. The amount of videos you need to watch to have the building upgrade is shown if you click on the building in the Grounds screen. On this screen you can see progress towards the next level, and progress towards gaining the next reward.
Building Tech Available: Ad Views Per Reward, Max Rewards Per Day, Club Cash, Tokens, Cards, Foil Cards
Building Your Stadium
When you begin, your club is in what the game terms the ‘Ground Era’, and you will need to upgrade individual stands to expand capacity – upgrades become available to build as you upgrade the Stadium building. The ground era lasts through Stadium building levels 1 to 5. When you have fully upgraded through the ground era (i.e. upgrade to stadium level 6) then you enter what the game terms the ‘Stadium Era’. At this point your stadium will automatically upgrade as you upgrade the Stadium building, and so you will not be required to build individual stands. You cannot, however, upgrade the Stadium building to level 7 until you have built all the ground era stands that become available from levels 1 through 6.
Building Upgrade Costs And Construction Times
Upgrade Level | Upgrade Cost | Upgrade Time |
1 | $1,000 | 5 minutes |
2 | $2,000 | 15 minutes |
3 | $3,000 | 1 hour |
4 | $4,000 | 12 hours |
5 | $5,000 | 24 hours |
6 | $10,000 | 48 hours |
7 | $20,000 | 72 hours |
8 | $40,000 | 96 hours |
9 | $80,000 | 120 hours |
10 | $160,000 | 144 hours |
11 | $260,000 | 168 hours |
12 | $370,000 | 192 hours |
13 | $490,000 | 216 hours |
14 | $620,000 | 240 hours |
15 | $760,000 | 264 hours |
16 | $910,000 | 288 hours |
17 | $1,070,000 | 312 hours |
18 | $1,240,000 | 336 hours |
19 | $1,420,000 | 360 hours |
20 | $1,610,000 | 384 hours |
Stadium Building And Stand Upgrade Costs And Construction Times
Note: You only have to build end and side stands up to upgrade level 5. After that, your stadium leaves the ground era and enters the stadium era. You will only be allowed to upgrade the stadium building to level 6 if you have upgraded all the stands to level 5 as well as the stadium building to level 5.
Upgrade
Level |
Stadium
Building Cost |
Stadium
Building Time |
End
Stand Cost |
End
Stand Time |
Side
Stand Cost |
Side
Stand Time |
1 | $2,000 | 10 minutes | $200 | 1 minute | $300 | 1 minute |
2 | $4,000 | 30 minutes | $300 | 3 minutes | $700 | 3 minutes |
3 | $6,000 | 2 hours | $500 | 15 minutes | $1,000 | 15 minutes |
4 | $8,000 | 24 hours | $600 | 3 hours | $1,400 | 3 hgours |
5 | $10,000 | 48 hours | $800 | 6 hours | $1,700 | 6 hours |
6 | $20,000 | 96 hours | ||||
7 | $40,000 | 144 hours | ||||
8 | $80,000 | 192 hours | ||||
9 | $160,000 | 240 hours | ||||
10 | $320,000 | 288 hours | ||||
11 | $520,000 | 336 hours | ||||
12 | $740,000 | 384 hours | ||||
13 | $980,000 | 432 hours | ||||
14 | $1,240,000 | 480 hours | ||||
15 | $1,520,000 | 528 hours | ||||
16 | $1,820,000 | 576 hours | ||||
17 | $2,140,000 | 624 hours | ||||
18 | $2,480,000 | 672 hours | ||||
19 | $2,840,000 | 720 hours | ||||
20 | $3,220,000 | 768 hours |
Stadium Seating
The amount of seating your stadium has is determined by the stadium level. From level 1 to level 5 you upgrade individual stands, and each level of stand has a seating capacity:
Level | End Stand | Side Stand |
---|---|---|
1 | 500 | 1,000 |
2 | 750 | 1,500 |
3 | 1,000 | 2,000 |
4 | 1,250 | 2,500 |
5 | 1,500 | 3,000 |
So , by the end of upgrading all stands to level 5 the stadium will have a totaal capacity of 9,000.
From level 6 onwards you are upgrading the whole stadium. The capacity for each level goes as follows (including the 9,000 seating from all the stands already built):
Level | Capacity |
---|---|
6 | 13,000 |
7 | 16,000 |
8 | 19,000 |
9 | 22,000 |
10 | 25,000 |
11 | 28,000 |
12 | 31,000 |
13 | 34,000 |
14 | 37,000 |
15 | 40,000 |
16 | 41,000 |
17 | 42,000 |
18 | 43,000 |
19 | 44,000 |
20 | 45,000 |